Particle Collision and Random Texture

can particle fx interact with colliders so particles actually land on terrain instead of passing through it?

The particles emitted from the Particle FX component is not interacting with collision objects, so no, there is no such solution for them, but you could of course do this with your own spawned game objects with collision objects and sprites, like in Acid Rain or Defold Debris.

Can I set random textures from atlas to particles?

To particles in the Particle FX component - no, not yet, please follow the issue:

Is there a built-in billboard mode?

No, I would say, or at least not-so-out-of-the-box, but you can achieve it with a custom shader:

There’s also an issue for this feature to track:

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