I need to read a .tilesource file generated by the Defold Editor. What’s the best way to read and parse the raw text? I’m not sure which format Defold uses to store the text and if there exists an API for parsing.
Here’s an example:
image: "/assets/tileset.png"
tile_width: 8
tile_height: 8
tile_margin: 0
tile_spacing: 0
collision: ""
material_tag: "tile"
animations {
id: "id1"
start_tile: 1
end_tile: 2
playback: PLAYBACK_NONE
fps: 30
flip_horizontal: 1
flip_vertical: 1
}
animations {
id: "id2"
start_tile: 4
end_tile: 6
playback: PLAYBACK_LOOP_PINGPONG
fps: 70
flip_horizontal: 0
flip_vertical: 0
}
extrude_borders: 2
inner_padding: 0
sprite_trim_mode: SPRITE_TRIM_MODE_OFF