I have a 2d, orthographic game, but I would like to have an object hovering over/in-front of the game, that is drawn in perspective. The object rotates along the y-axis. I don’t think a special, perspective camera can affect a single game object, but perhaps I could write a shader to draw the pixels in perspective based on the z-value of the pixels.
I’m hoping for a straight-forward solution. Suggestions?