Like this, where, for some reason it’s duplicated and synced to the player character (moves with the PC) it doesn’t seem like a coding bug, as it only happens occasionally, and has only started doing this today, where there have been no edits to the camera or camera script. I’m wondering if this is a known issue or if there is something wrong.
It seemed to have been an issue with there being another camera script, and now works fine.
However i’m now coming across an issue where my gui is following the player, instead of remaining at its position on the window, even though it’s not a child of the player, and all other separate game objects remain still. I saw a previous solution mentioned calling render.set_view(vmath.matrix4()) worked, but that just made my gui invisible instead.