I’d like the camera to follow a fast moving game object with no lerp and no visible movement. Is this possible?
What I’ve tried so far:
- Orthographic
camera.follow()
: The game object moves visibly and sometimes jitters. - Manually moving the camera to match the game object position: Similar if not the same to camera.follow().
- Reparent the camera inside the moving game object: I’ve seen this suggested on the forum, but for me it doesn’t work.
- Late physics update hack with
physics.raycast_async()
: Like manually moving the camera, the game object visibly moves.
Is there a way to instantly update the camera, to avoid the lag seen in the video?
Minimal project:
CameraFollow.zip (3.4 KB)
Usecase :