I have a question about optimizing Android application bundle builds for size, because currently my .aab file is 308 MB in size.
I added 150 images in a simple test project which just shows them one after the other on a button press. The complete images folder takes up 41 MB on disk and the images are packed into 15 Atlases. The generated build report claims that textures take up 27 MB of the build and that those 27 MB are 97 % of the total build size.
I made sure that it is not a debug build and that texture compression is enabled:
Sorry for the delay. The report doesn’t show anything out of the ordinary. What if you unzip the .aab file? Can you check what is taking up all of the extra space?