One Step Behind (RPG-shmup thingamabob with way too much lore)


…Hullo, everyone. Emmm…

I just feel like documenting this thing somewhere at least so I can be able to thank the Defold community for being there the entire time, I guess.

Okay, okay. Documentation.

The entire game was really supposed to be kind of a joke, and the way it started out (just as an idea between my friends and I) looks nothing like what it is now. We had ideas and thought experiments since 2015 or 2016, I think. The main source of inspiration then was Undertale, and we know that was a very good game. Oh, then the TouHou series. I pulled a lot of ability ideas and gameplay ideas from that.

No real work really even happened until earlier this year, when I went on a rampage on trying to find a suitable game engine to work my game, which went through a few names already: While You Were Away (which I’m going to be turning into something else), A Game Formerly Known as WYWA, Project W, etc. mostly because we had no real plot yet. (There is totally a chance that the name of the game becomes something different before 0.2 prealpha is even released at this rate, haha)

Anyhoo, the reason I finally landed on Defold is because

well, um

may or may not
am trying to make a video game on a potato computer. Erm, a computer that kind of is not good for this kind of thing? Also, I’m broke and not even out of high school yet? I don’t get to use money?

So, yeah. I went through a lot of things before getting here: GameMaker Studio, Godot, a few other things I don’t remember the names of. I would’ve used Godot if it weren’t for my computer’s sucky graphics card or something.

But yeah, it’s nice to be here~
I like this place very much, and I’m glad I’m here anyway~

(also I don’t have literally anything yet besides music and a few not-working-very-well sprites so I don’t think we’re gonna put a screenshot here anytime soon haha)



Hello @Luigen! I look forward to following the operates of your game.



March 1st, 2021

Hoo-ray! Our first screenshot! (Ignore the faceless Slenderman-looking guy, he’s part of the lore and is our temporary player before I figure out character customization)
(Actually, this is kind of old already, being a few months old, but I haven’t shown you guys yet so this is kind of exciting)

Anyhoo, as far as development goes, I’ve got working warps (those are the crosses, placeholder things) and an almost working textbox system:

You can talk to Ten, sure, but only a whole once. I’m going to have to figure out how to fix that…

Anyway, it’s pretty exciting how far I’ve come, given that school is a sucker and kind of gets in the way. Oh well. All in fun and games~

(edit: oh I’m an absolute dope I forgot to show you guys the title screen! warning: not final probably)



April 13th, 2021
Hullo again, Defold community~~

It’s been a while since I last posted anything about this, and I apologize for that.
But in that time I was away, I worked a bit more on the project and a little more has come to fruition~

First off, I’ve redone the screen resolution:

1280 by 720 was just too big for my tastes, so now we have a comfy 960 by 640.

I also went and redid some sprites so we can actually look better and face up and down now:

Also the whole talking to Ten only once thing has been fixed, so that’s pretty cool.

And there’s new GUI! It’s a completely blank menu bar!

I also started work on one of the encounter systems that we’re going to have, which is Bullet Hell, which is basically a Shoot-'Em Up. (the other of them is the classic RPG thing, which is you stand on one side, the opponent on the other, you throw attacks at each other based on turns):

It’s pretty blank currently, but I have the basic movement and shot stuffs working pretty well.
Trig helps a lot. I love trigonometry.

Shots are kind of hard to see, but that’s because of the background. It will look better once I put some time into making backgrounds.

Anyhoo, that’ll wrap it up for this devlog. I’ll see you around, when I do a little more (and not forget to post).