Just checking, is it possible to off the draw calls totally?
As I created the game that are possible to launch in either server/client mode. But in server mode, the display is kind of redundant as the network model is Server-Client. So I wanted to reduce the cpu consumption if possible.
Not sure why but the program actually crashed after prolonged running (Roughly a day worth of running), which my only assumption is due to the limitation of the physical server I am using right now. If I ran with my PC, there is no issue.
Kindly enlighten me if there is a better way as I had started off wrong in the network design but I don’t really have the time to change the structure again, so I am kind of stuck in this problem.
Thanks in advance!