Object standing still in world with only triggers keeps sending collision responses repeatedly?

We review submitted bugs once a week on Mondays.

It depends on if it is a bug or not. I’m honestly not sure if it has been like this always or if it is a new things.

I could add that we are releasing a new feature where you can explicitly configure which collision events a collision object should generate. This can be used to optimize performance of a physics based game where you want the engine to resolve collisions but where you are not interested in any (or only some) messages.

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