Hello everyone,
The title sums it up. I have a game which currently only contains triggers as collision objects. Yet when I spawn certain objects, even though they don’t even move at all, they continuously receive collision messages.
There are two things that may contribute to this, although I’m unsure if they’re involved at all. They are:
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I have a very large number of objects running in the game at once. I’d guess a thousand +/- 500. Almost all very simple and small but a lot nonetheless. I don’t know if this affects how the physics is processed.
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Some of the objects get rotated using go.set on the euler property. I don’t see how this could cause it but it’s the only other thing. Even then, objects will still receive collision responses if they don’t get rotated.
I’m actually at a loss at this point. I’d appreciate any help.