I have a gameobject with six quads made to form an interior cube.
If I scale the object uniformly by any amount larger than 1, in the editor it looks fine, but when I run the game then two of the sides are misplaced, like they’re not affected by the scaling. I noticed that it’s the two sides that are offset on the Z-axis that are wrong.
I checked the scale of the object at runtime and it wasn’t changed or corrupted or anything.
Is this a bug or have I done something wrong? I’m not manipulating the scale of this object in the code.