If I scale the object uniformly by any amount larger than 1, in the editor it looks fine, but when I run the game then two of the sides are misplaced, like they’re not affected by the scaling. I noticed that it’s the two sides that are offset on the Z-axis that are wrong.
Update: I opened up the collection file in my text editor and added scale_along_z: 1 and now everything looks as intended. So this is definitely related to that “Scale Along Z” issue. Why was this option removed from the editor?