If you work on a game where all tiles need to be in positive coordinates, but later discover that you need more tiles to the left/down, it would be nice if you could nudge all tiles, moving them one unit, to create space.
You can shift-drag in the tile editor and mark the whole map to create a large brush and paint with it at a new position.
That’s per-layer though, and can quickly get tedious if you have lots of them
If you open the .tilemap in a texteditor you will see it is a simple format and writing a script to do what you want should be fairly easy.
If the user is a coder, yes.
It’s not an issue in my case, I’m just trying to see it from a designer’s perspective
Creating a brush from the entire tilemap and moving it in that fashion feels clunky and time consuming, also as previously pointed out, has to be repeated for each layer. Writing a script does not feel like a smooth way to solve the problem either. Always count on the user wanting to modify their assets in a major way.
Moving all tiles in a tilemap in selected layers would be a very nice feature addition.