Hey,
I searched the forum, but nothing helped me to figure out what causes my problem.
My GOs don’t receive collision messages.
With physics debug, I can see that they do collide.
This is my player.script:
function on_message(self, message_id, message, sender)
print("message")
if message_id == hash("collision_response") then
print("collide")
end
end
This is my collision object:
And this is the other object, which gets created by a factory.
I hope you can help me