May be it’s something i have to activate elsewhere, for letting the entry appears ?
And how did you get the white background, like in the editor 1 ? I’m interested too
I worked last 2 weeks with new text editor, without Atom.
List of my difficulties with new text editor (My 5 reasons why Atom still is a better solution):
I was making a lot of mistypes like “pint()” or something like this. Sometimes I forgot to create local variables or I made shadowing of variables by mistake.
Atom helps to avoid this type of errors using linter-luacheck. issue: https://github.com/defold/editor2-issues/issues/356
Indeed it is a performance issue, but it mainly affects users that have retina-resolution monitors. We were getting really severe performance drops so as a quick fix we disabled sub-pixel antialiasing. We intend to fix this, we just haven’t gotten around to it yet. As a workaround, you can increase the font size from the View menu to make the text more legible.
Something that’s off about the autocomplete for me:
Here I’ve just typed go.get. Autocomplete pops up. I just want to use the .get function so I hit (. However then it fills in the first autocomplete option, go.get_id(.
If you’re typing fast this throws you off a bit as you have to backtrack and hit escape and stuff.
Just a minor nitpick perhaps, but for me it’s one of the reasons I prefer Atom for my Defold devving.
Those are old mockups. What you see in the current Editor 2 is from where we will evolve the UI. The mockups have a completely different look to them that we will not implement.
I have only try Defold recently, but here is what I have notice so far.
A better “Check for Update” and update automatically like other Mac app. Since you guy always release frequently, this will help installation process a lot
Currently I cannot open any Image file or Sound files directly on the editors.
Currently I cannot zoom in/out in the collection or atlas
Search in both Assets and Outlines (I see Teaser for search in Outline )
Outlines view either by Hierarchy or Object Type (I see Teaser with Filter by object type, but have 2 view modes as Hierarchy/ObjectType is better – so guy want to make it this way instead)
Toggle visibility of specific object in the Outline (I see Teaser Visibility toggle for selected object types not specific object – so you guy might want to do this way instead)
Move functions such as Creating new Asset, Build & Bundle, and Debug (and other function from the menus) to the top bar like other IDEs (e.g. Eclipse, Xcode, Android Studio)
Import/Export assets file from other projects or source directly
Close or Open new project, without having to quit and reopen it
Here is my basic thought about it in long term, if I continue to work with Defold a lot (which I probably will), I probably want the Editor 2 to evolve to be IDE 2. In other word, it integrate the whole game development experience and Defold ecosystem into it, rather than just an editor.