New camera and zoom

Hello everyone, I’m trying to come back to defold.
I decided to try the new camera component in my new project (Previously I used some old version of orthographic asset). And I have found out that it is impossible to use “Auto Fit” mode and zoom parameter. Is this intentional? How can I implement zoom in and zoom out for games, maybe some different options?

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Yes. What Auto Fit will do is basically to adjust the “zoom” to always fit the entire area. You need to switch to FIXED to use the orthographic zoom:

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Yes, this is intentional :wink:

In Auto Fit, Defold calculates the orthographic zoom automatically to fit the design resolution, so the manual zoom value is effectively ignored.

If you need zoom in/out during gameplay, use Fixed mode and change the camera zoom from script.

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I understand that you act in best intentions but sadly with this restriction standard camera still unusable. Because I dont understand why for simple things like

  • zoom in for a dialog time in towpdown JRPG
  • enlarging match3 for one more row, because original row count was miss calculated
  • ability to zoom in and out in RTS games

I have to dive in matrix stuff. And of cource I can copy original render script and skew it to my way, but it is stange that we still recommend to users to do they own camera staff. :sob:

I do not understand your concerns at all. Why would you need to “dive in matrix stuff”? You don’t need any of that. Set the camera to Fixed, then set/animate the Orthographic Zoom to a value of your liking.

I suppose your concern is with “to a value of your liking” because you don’t know how to calculate which zoom is required to get the camera to exactly encapsulate a rectangular area of your choice?

I’ll prepare an example :wink:

I cannot just set Fixed and zoom. I need to do something to bring the same autofit proportion first to my code because I want game to look the same on different devices. Then I can animate additional param that I will multiply to autofit zoom.

Ok. It is quite easy to replicate the behavior of ORTHO_MODE_AUTO_FIT and ORTHO_MODE_AUTO_COVER using the ORTHO_MODE_FIXED camera mode:

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