Networking with Defold

Hi,

we are team looking for small, light-weight engine. We are really stuck between Gideros and Defold.
We will be implementing multiplayer into our game. I know LuaSocket can be used with Defold, but how viable it is?

I have never done low level networking, so I am really curious if we go with Defold, if networking wont be a big showstopper. Gideros has nice networking library for it from what I`ve seen.

Thanks for any info!

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LuaSocket is fairly easy to work with, and there probably already exists networking libraries built on top of it (perhaps for Love or Gideros since both use LuaSocket) that you should be able to adapt to Defold instead of creating your own.

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From an software engineering point of view I would really recommend working directly with the networking aspects of your game (at least once). You are likely to run into a couple of problems that thousands of people has encountered before, but to which there are no real solutions. You will get to think about synchronisation issues, clock-time vs lamport clocks and a lot of other things that will greatly increase your teams understanding of networking.

I’m sure this can be achieved with either of the two engines you’re looking into, so I would really recommend it whichever you choose :slight_smile:

// Jakob

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Thanks you, this is good tip. Knowledge is power. We will probably go with Defold since its many advantages.

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