I’m trying to create a top-down RPG, but whenever the player character collides with what should be a wall, they just go right through it. I’ve looked around and can’t find anything that helps me. Anyone able to help?
You are providing very little real information about the problem. Are you using dynamic or kinematic collision objects. Is the player colliding with a tilemap or a normal box or sphere shaped collider?
Have a look here:
Common problem at the beginning is not setting proper masks / Group In collision objects - maybe this could help? But otherwise as Bjorn said - we have too few informations to help