Unfortunately, we are currently using iOS SDK 9.3.
We will update it as soon as we’ve finished adding support for all platforms (DEF-2778)
In the meantime, it might be worth trying taking that library from your local sdk, and put in your extension. I haven’t tested this, so I’m not sure how that would work though.
In this upcoming sprint I will pick up the DEF-2788 (Updating to iOS 10.3.1). Hopefully, this can be useful to you, although it leaves you little time left before your release.
Class SKStoreReviewController_ = NSClassFromString(@"SKStoreReviewController");
if (SKStoreReviewController_) {
[SKStoreReviewController_ performSelector:@selector(requestReview)];
}
Ah, yes, it was an oversight from my part. Sorry about that!!!
We’re about to release a beta version of Editor 1 and as such, the defold sdk was updated before the server was updated. I’m in the process of updating it now. You should be able to build again in 10-30 minutes.
I read through the manual, “the Defold SDK allows you to write extensions to the engine in the C++ language”.
Is there a chance to write an extension in Object C as I see some are using Object C in this thread? Please give a simple example instruct how to write an extension using Object C code.
I’m trying to write Game Center extension but look like it only allow to do with Object C while the Defold SDK only supports C++. Is there and build configuration to instruct the cloud build compile Object C codes ?
The entry-point for an extension is always a cpp file that sets up the extension. For an iOS/OSX application you’re also able to add ObjectiveC code, for Android apps Java code and for HTML5 you can add Javascript.