local engine_info = sys.get_engine_info()
if native_logger then
native_logger.set_engine_log_level(engine_info.is_debug and 0 or 4)
log.set_log_function(native_logger.log)
native_logger.set_listener(engine_log_handler)
end
in release html5 build some users face issue,
app_controller.script:102: attempt to call field ‘set_engine_log_level’ (a nil value)
i checked in most browsers on windows and android, and in android social network apps, can’t repro this issue.
Nope, can’t reproduce it,but exception comes from more than 500 users, can it be related to this feature https://github.com/defold/defold/pull/6376 ? We migrated from 1.2.192 to 1.3.7
Well, just one should suffice, in order to try to replicate the issue.
e.g platform and specific browser+browser version
I’m not sure to be honest.
Yes, but 22 release version was only on 1.3.6, and 1.3.7, so it is very, very strange
If your server is giving the user mixed content, then I guess all things could happen.
Do you have access to a user that can reproduce it for you?
If so, what happens if they do a full refresh of the game? (in effect, trying to refresh all caches)
You can change the name automatically yourself by generating a settings file that you add to bob: “–settings mybuildinfo.ini”
it will override the settings in the game.project. doc
I’m afraid I’m not quite right about the automatic renaming.
The folder containing * .arcd* and other files is called an archive. Is it possible to rename it by specifying something in the config?