Hi all,
After dealing with multiple computer crashes, it occurred to me to check the ram usage of my game while it ran. System monitor says it was eating up a whole gigabyte.
I’d estimate my game only handles a few hundred to maybe somewhere over a thousand objects (not even very complex ones, just sprites, a collision object, and a small script) at any given time, and yeah I know that’s a lot but I can’t imagine that needing a whole gigabyte. Do y’all know what could be going on?