two different tilesets
are being used on the same map
The utility of this I think is obvious, and this is the only way to make varied looking maps. I have around 100 tilesets and I’m making 20 areas. Each area relies on 10-15 different tilesets (sometimes shared, sometimes not).
Right now, to achieve this, I have to do either of those solutions, all of which are bad:
One solution is to merge 10-15 tilesets into a single one for every area, which multiplies the amount of repetitive images the game would have. Consequently modifying areas and their tilesets is rendered much more difficult than it should be.
Or I have to make sure I use a different layer for each tileset, then export them in a different tilemap one by one, which is extremely hacky (10-15 times 20 of doing hacky stuff). Or I have to make a script, which is not easy. Tiled is opensource, but extending it is quite difficult.
Or I have to read .tmx and .tsx files in defold and create backgrounds at runtime, or make a small utility program that would read .tmx/.tsx, then automatically create tilesets and tilemaps and superimpose them in one collection, which is what I think I’ll end up doing, but I dread it.
The easiest solution would’ve been to simply allow multiple tilesources for a tilemap. Tiled has it. Defold should have it, what do you think, guys?