Thanks guys. I was using the first option anyway so will stick with this.
@Pkeod
I’m using 3 tilemaps for a parallax background in this project (the tilesource is just 16x16 solid blocks). Would you recommend I use sprites if possible (it is entirely possible but would be more work to draw the sprites externally instead of a tilemap). I should use sprites performance wise that is…?
@Mathias_Westerdahl
So if I scale a texture to large dimensions. This is ok? Lets say i scaled a game object to 200x it’s original width (like with this horizon question for example), this would have no negative impact on peformance?
Scaling an image will not use more texture memory or anything like that but the GPU will need to draw more pixels. GPUs are very good at that, but there’s always the issue if over draw, meaning that you draw more than you need and on the same pixel multiple times.