I just stumbled upon a point where my game needs more than one mesh, specifically for terrain and scenario. Id like to know if theres a way to set up multiple textures per mesh, it doesnt need to be materials (i dont think thats possible anyway). I found an old forum thread from 2016. At that time i dont think Defold even had mesh components, so maybe things got a little bit easier from then.
I’m kind of new but is there any particular reason you can’t use materials to achieve this? You can add multiple samplers to materials, and use those in your shaders… I’m not sure what else you’d need
3 Likes