I have a question regarding builds on various platform with respect to Defold. I have a Windows PC. Does Defold cross-compile on various platforms? What I mean is if I want to have a build for Android, Defold will generate the apk directly without me having to install Android Studio? I know it will generate builds directly for Windows and web. But for other platforms, such as iOS and MacOS, I suppose I will need a Mac? What is the workflow for Defold when building and especially deploying on various platforms?
I am hesitating between Defold which looks promising, and Flutter for my next project.
Thanks for the quick reply! As I mentioned, I am hesitating between Flutter and Defold. I know Flutter makes it easy to create apps (no so much games, apart from casual card or turn based ones which is what I have in mind) and has all the tools for that. It is in particular trivial to create screens and navigate through the app. Is it the same with Defold? I know Defold has UI modules but is it as trivial as Flutter?
Also I don’t know if you or someone else has experience with iOS with Defold on services like MacInCloud? I can still buy a Mac - my PC is rather old and I could certainly use a speedy machine and this is especially true for Flutter development with the emulator and all. But I am under the impression that Defold is less of a hog on the system. Is that so?
No, I would not say it is trivial. Defold is more of a low level game engine where you have to do a bit more work yourself. There are plugins that simplify some of these things.
The Defold editor will require at least 4GB of memory, preferably more to work well. I recommend that you download and try!
But the game engine itself is very very performant, even on old hardware.
Hi so I have 32GB RAM so it’s ok on that front (I have a SSD too but my processor is an old 6th gen core i7). It’s a bit painful with Flutter. Defold should be ok and less demanding on the system. I already downloaded the engine! Will try it out certainly.