I’m moving a sprite into a Spine model game object with:
go.set_parent( “/helmet#helmet”, helmet_holder )
Which works, but no matter what z value I set, the helmet is drawn behind everything. The holder inside the Spine model is the top layer. What’s up with this?
Not sure about groovy But keep in mind that in a hierarchy of objects the children inherit their transforms from all ancestors (which in your case means that the final z-value of the helmet will be the sum of z-values of the object itself and all ancestors)