Hi,
On mouse inputs, action.x and action.y are enough … until the user resizes the game window.
Then, I must correct those values. Please note that I’m not using an explicit camera.
Context:
function on_input(self, action_id, action)
if action_id == hash("bttn_1") and action.released then
go.animate(".", "position", go.PLAYBACK_ONCE_FORWARD, vmath.vector3(action.screen_x, action.screen_y, 1), go.EASING_INOUTQUAD, 1, 0 )
I guess I must do some math involving window.get_size() … I’m not sure.