Mouse and multitouch in the same project

My game has two virtual controllers:

How can I make them work with both mouse and multitouch? It seem that when I enable multitouch the “pressed” mouse event stops firing. This is my config:

If I remove multitouch it works with mouse.

As is not uncommon, I figured it out immediately after posting: If I change the “Action” id to be different, it works.

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The action id of the mouse is usually called “click”, isn’t it?

Not quite sure what it should be called, I assumed it was arbitrary?

I’m still getting “Mouse Triggers” inputs when touching the screen on mobile. Is that expected?

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I think so.

We emulate mouse inputs for mobile devices, just as a friendly help to port single touch input games on device without having to care about multi touch.

You can essentially ignore these if you are going to use multi touch. :+1:

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That’s what I figured, thanks! I’m checking which system the player is on now to separate web/local testing from mobile.

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