Modifying sprite atlas at runtime

Are the future changes to the way materials work give us access to the UV data of sprite animations?

Something I want to be able to do is to download images from servers and then merge them into atlases at free areas to make new sprite animations or overwrite areas of the atlas texture with images of the same size without changing the animation. I want to do this to be able to avoid breaking batching so drawcalls are minimal.

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