Your custom material misbehaves in the editor as well.
On my Android phone the mesh does not look deformed, but there are clearly issues with the material that are causing problem. You should work back from the builtin material vp and fp until it works right.
Here is a simple model test, may be helpful to you. Do the models in it display wrong on your phone? If so what’s the model of your phone and version?
Could you try some different .dae models on your iPhone? If you search on github for .dae you can find lots of samples to test. On Windows, if you hold ctrl+leftclick you can rotate the viewport. Should be similar for macOS.
@andreas.strangequest did you see any issues with 3d models on iPhone with your materials or builtin materials?
I change material to /builtins/materials/model.material and make some tests for android (Asus Zenfone 5) and ios (iPhone SE) and different vertical positions for root game object (y = 0 and y = 100).
Unfortunately I don’t have an iPhone SE so can’t test on that device. Will have to wait for Defold team member to comment, they probably have that device to test on and may know what’s going on.