Hi all!
I’m currently working in a French mobile gaming company as a game designer and will leave it in early 2022 to create my own mobile games (mostly 2D and simple 3D games).
After some investigation, 3 engines seem to meet my needs and expectations:
Unity
Well, everyone knows Unity. Many top games were/are developed with this engine.
But I find the whole thing a bit heavy and don’t like the pricing system.
Defold
Light and clean editor, top performances on mobile, LUA.
Active community. Free But 2D only.
Godot
2D/3D. Great editor/scripting system.
Active community, constant updates. Free, as well.
I’ve never worked professionally as a game developer but used to develop a bunch of demos & prototypes in the past (using various languages and engines). Each of these 3 engines has its own strengths and constraints, but all in all, they seem great, so… I’m pretty sure I’ll have the weapons to create cool games (in terms of UX/gameplay at least) with any of them.
But since I want to be able to operate and monetize these games in the mid/long term (as they are products too), I’m asking myself a few questions about Defold:
1/ How is the support of non-gameplay (but still essential) features:
- Native stuff: IAP, app rating, game centers, push notif, cloud save, etc.
- SDK: Facebook, Ads, Attribution, etc.
Difficulty of implementation, updates, etc.?
2/ Are there successful (= profitable) mobile games developed with Defold? (except King’s game) If not, why?
All in all, do you think Defold offers all the tools/weapons to create professional-level mobile games (in every aspect) for gameplay developers who want to focus on the user experience while being able to easily implement and maintain non-gameplay features?
Thank you very much!
Rag