From Unity3d to Defold

Sorry to bump this topic, but it’s the most relevant for what I want to present.

There is a manual for Flash users (I was recently translating it to Polish version, so I read it very carefully :wink: ) and I thought about preparing the analogical manual for other game engines users. So, I started this document:

And I started with Unity specifically, because in the past I was using it the most, but it was a long time ago, I primarly used it for 2D and I never released any game with Unity, so I need your help with it.

I wrote a little bit about basic building blocks and some other stuff, but it needs a verification from someone with more experience :wink: If you have experience with some other engines and could write something like this for other engines, it would be a blast!

I believe, together we could write something like this! :wink:


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