Missiles and Kinematic Collison 1.4.1

Hi,

In my game I’m having an issue with attempting to implement missiles that land near the player character and cause knock back, to make it more realistic if the missile only lands a hitbox away.

Alongside this, how could I go about creating various classes of missiles that differ in accuracy and speed as the game progresses?

Thanks

Have you had a look at the knockback example?