I have two meshes with the same materials and the same vertex and fragment constants. The vertex space is set to World.
Should they be batched in the same drawcall? It seems to me that two drawcalls are used.
Is there something I am missing?
Thanks!
EDIT: The mesh uses triangle strip as primitive type. Is this preventing batching? In any case, triangle strips could be batched using degenerate triangles.
Of course I could batch the strips myself in lua. But just to understand.