Captain’s log:
I’ve been contemplating on game most recently. The last addition to the balance of the game was towers and it added a layer of interest…but it’s not enough. It doesn’t seem full yet…
1st Necessary Element:
Pace. Enemies should be revealed one at a time. So, first orange 1, then orange 1&2 until the end of the level where they all come at you. I’ll also greatly limit the lighting. I’ll make it so that you have to collect a Cross point to use lightning. The more you collect the more you can use it. That way there’s an additional goal and the user has to be frugal. No one likes unlimited ammo and lives.
2nd Necessary Element
Complexity. I had concept art of the elements already so there’s no reason why the character couldn’t choose 1 element to start with and grow the class of that element. I would want to play that kind of a game multiple times to unlock all the features.
3rd Big Decision
3 hearts, 1 life, no save, straight play. Save 7 worlds in one sitting.
I’m not sure if that’s a good thing or bad but I like that it has to be a straight play. It’s like an adventure each time. But I would want the whole game to be 40mins. Anything more than that will be annoying.
Is this within my limits? No.
Is it within the limits of the people here? I believe it is.
When I need it I’ll ask for help ^^
Captain out…I’ve been watching 1987 Star Trek next generation…it is amazing.