When testing your game on the community page, we brought up the “Developer Console”. It’s available on the common browsers: Chrome, Firefox, IE, Edge etc.
Once there, we noticed an error message that mentioned that the game tried to allocate more memory than the tab had available. So it stopped.
There are a few possible solutions:
- Are all assets loaded at the same time? If you have levels, make sure you only have the current level loaded, to minimise the memory footprint.
- Decrease the asset size: My guess is that you have quite large textures? You could try making the textures smaller (since many of them look like they’re single color?).
- You could try configure the heap size: Customizing the heap size.
I’d recommend a combination of 1 and 2