Does defold have a max number of sounds files?
I’m building a game which reads various words. Right now, I have a 630 wav files and my game sometimes playing the wrong sounds file. It only happens for certain words. For instance, “map” is always playing the “cheese” file. It’s most like “map” and “cheese” are sharing a hash key.
I’ve already increased the “Max Sound Data”, “Max Sound Buffers”, “Max Sound Sources” and “Max Sound Instances” to 1024.
Does anyone have any ideas why or how to debug this?
Would separating the sound files into different game objects help?