I’ve been making a sprite-based first person shooter (“Doom clone”) with Unreal Engine 4 called ProBoon. Additionally, the idea was to release the code with some basic assets so people could learn how to do the same, I called this Project Boon.
Because my personal life has been a mess the progress has been really slow but I have almost all the pieces needed for a single player “Doom clone”.
Now Unreal Engine 5 is out and I’m going to port everything to it. But sharing some logic is difficult because of the visual scripting language and Unreal Engine has its own way of doing things, so I’ve found myself “fighting” the engine many times.
I decided to make a “low graphics” Project Boon with Defold. I’m not interested in just first person shooters and Defold is better than UE for the small projects and experiments I have in mind.
I have nothing to show yet, I’m finishing some video tutorials but I will start posting stuff very soon, this was just my “Hello Forum”.
I don’t want to overcomplicate things so I’ll start making a 2D top-down shooter with Kenney’s assets. Something like Hotline Miami with Doom mechanics. Once I become more experienced with the engine I’ll add the 3rd dimension.
So far, I’m liking the experience, Lua and Defold are great and the messaging system is pretty cool.
I’ll have to figure out how to translate some things from UE but I think it’ll work out fine.