While trying to decide what kind of game to work on next, post-jam, I Just remembered that a bunch of months ago I was working on a random map generator.
My nephew decided to do a random map generator in monogame, and challeneged me to do the same in tandem (I’m still trying to convince him to move to Defold, he’s 100% a better coder than me).
I just opened it up to take a look, and it’s pretty ok.
Basically just creates a random series of connected rooms, making sure each is actually accessible. The current iteration also builds a visual “mini map” mainly just to verify that it was working correctly. The main idea is that it creates a table with an ID for each room, a bool for each (n.e.s.w.) direction as to whether it’s connected to another room in that direction, and the ID of the room it’s connected to. Basic idea was for roguelike/rogelite type of games.
It is not amazing code, but it’s working code. I guess my question is: would this be interesting to anyone as an asset? Currently there are no exposed script properties or messages to manipulate it. It would likely benefit me to add those anyway of i want to make a game out of it. It’s currently not bogged down by other scripts and assets/graphics.
Should i put the time in to try to make it an accessible asset?
Brief visual example: