I’m testing the spine extension (Defold 1.9.6, spine extension 3.6.3) and keyframed animations with physics constraints are running fine but got stuck in this part https://defold.com/extension-spine/#the-bone-hierarchy .
I’m trying to transform spine bones programmatically but it doesn’t seem to work. Getting bone gameobjects with spine.get_go() seems to function (Create GO Bones is selected on spinemodel) but none of these - msg.post(), go.set(), go.set_position(), go.animate() - seems to have any effect for the spine bones. No errors, just nothing happens.
Perhaps I’m approaching this incorrectly, but I’m struggling to find any fresh information on this matter.
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