Making Tiles have a collisionbody (SOLVED)

Hi, I made a tilesource and under the collision property i’ve put in the png source. Unde the “default” collision group, ive painted the tiles that I want to be collidable.

Under my main collection, ive added a GO and then added a tilemap component file (which contains the tiles with the collisionbody).

However, my other dynamic physics objects are not interacting with this GO containing the tilemap. I’ve only got one collision mask named “default”.

What could’ve I missed out?

You also need to add a collision object to the same game object as the tilemap and set the shape to the tilemap.

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Thank you for solving my issue. I knew i was missing something simple.

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