@Alesis there is a Vortex modifier that is able to lure your particles inside,l and you can adjust particle lifetime, but I guess you want a dynamic effect of “collecting coins to the bag/character” or something like this? If so, you will probably need to make something custom, a controller game object with a factory of particles and a script to control them all - use two properties - point of creation of particles and point of destination and then use some go.animate on your particles, generate vectors with a beginning in the starting point to get some points where particles will travel when burst out and perhaps some bezier curve or other way to achieve a smooth path transition between bursting out andoving to the destination? Or simplest solution if it is enough - you can burst particles with a simple linear go.animate, slowing them down in the end of the path and then simply attract them to the destination point with second go.animate