Making invert pendulum using defold and box2d

Hi friends
a few weeks ago l made this demo game using phaser and matterJS physics. it’s going to be kind of pendulum balancing game.
today i decided to stop this game using phaser and restart it using defold and box2d as practice to learn defold physics and maybe make it complete game, but i have a problem:
as you see in this demo i can make centrifiugal force using paddle ( yellow sprite ) to add rotation speed of head around paddle( red sprite ). using matter physics the paddle has static body which moves using mouse drag and the yellow object uses dynamic physic body. to make this pendulum using defold i made the head as dynamic and paddle as kinematic and I have created hing joint between them. i use mouse cursor to drag paddle ( which is kinematic ). it seems paddle movements has no effect to the head, thats why i can’t make centrifugal effect on head using paddle moves. i changed physics parameters lot of times both in project physics setting and collisionobject settings( scale, gravity, mass and … ) but i think that’s not the reason. what’s your suggestion to make this kind of pendulum using defold and box2d?
Thanks

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