Making a multiplayer lan game

so i have a 2d topdown game i want the multiplayer to show the other player(s) where the game is told there is one, (basically just showing where other players are, placing an image where they are, and applying collisions to the image)

Have you decided on a networking library to use? Are you using server relayed communication or peer to peer?

i eventually want to do server, but i don’t have one yet

i haven’t decided on a networking library, i don’t really care about what one i’m using so long as it’s free

The initial post is quite vague and only has an implied question (something like “how do I manage the positions of players in a multiplayer game?”).

I think you need to be much further along in the process before this is a relevant question, i.e. you do need to pick a networking library first. If you don’t know which one, then that’s a more appropriate question to ask rather than the implied one up top.

How experienced are you with gamedev generally / Defold specifically? Have you made a singleplayer game in Defold yet? I may be making an assumption here but it seems to me you are potentially a bit ahead of yourself!

i am not very experienced, but defold has so far worked better than every other game making program i’ve used, and it would help if i had a list of networking libraries

i think i tried websocket and didn’t know what to do, i can’t code