I have a really simple GameObject, with a script and a sprite attached to it.
I want to create an arrow gui node that points to a specific position on that GameObject. I thought I could create a dummy sprite, place it where I want, and fetch its position to spawn my gui node.
However, we cannot access a sprite position. What other options do I have for this?
get_position() on my child object seems to return its local offset. Is there anything built in to get its world transform if its parent has rotated? Or do I need to do it manually?