LOD support on the engine side

Hi,

I think LODs should be handled by the defold engine. By this, I mean calculating which mesh to show, keeping anims synched sort of thing that would add up to be too slow to manage on the Lua side.

You’d get major bonus points if cross fading (typically a dither thing) was also implemented!

But LOD management is a super important thing for any sort of manageable 3D level so I ask.

There’s a feature request on GitHub: Add support for model LODs · Issue #7398 · defold/defold · GitHub

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