Hello,
coming from Godot, there was an easy native way to implement localization; I could create a csv with a key column, and a column for each of the language values, and after activating the localization feature, I simply could use the key for every text/label in the game, und it would change automatically to the right language value.
It seems defold has no native implementation for localization, and I don’t want to use modules created by third parties. So, my plan would now be to code this behaviour myself:
-read the csv
-get a text/labels key
-switch value
Has anybody done this? Is there maybe an easier way? I ideally want this behaviour to be somewhat centralized (separate script?), to be able to call it easily from anywhere…
Also, are there plans from defold to maybe implement a localization feature in the future? For game distribution to multiple this would be really helpful.
Kind regards.