I’ve been following along with the Defold platformer tutorial, so I thought I’d try to get it to run as a Facebook Instant Game. I added the dependancy to the GitHub master zip, configured the app on Facebook Dashboard, and copy-pasted my App ID into the facebook section of game.project. Then I bundled the project as an HTML5 game, and added the reference to the Facebook Instant Games script in the resulting index.html. However, when I upload the game to Facebook and try to run it on my phone through Facebook Messenger, the loading gets stuck around 80-90%. Has anyone else encountered this?