Load spine scene in runtime

Hi. I have a lot of spine animations (used in GUI), but every time I open a window, I only need a small part of them (they change over time). Can I load these animations at runtime instead of adding them all to Spine Scenes in the Defold Editor? Or maybe it already loads them on demand and I just should not worry about it?

If the scenes are added to the gui they will all be loaded into memory I think. I don’t believe we have a way to dynamically load and unload spine scenes in the gui.