I’ve been reading through the LiveUpdate documentation and also watching the videos and there’s a few things that are still unclear to me.
I see that we specify the files that the client download via LiveUpdate and those are included in the manifest, but do those files/resources need to match a checksum?
I first thought that LiveUpdate would allow me to later add new attacks, monsters, map expansions, etc… that I had not yet created, but I’m unsure how this works.
Is the idea that you create a bunch of dummy files for graphics, code, sounds and populate it with data later through Amazon/HTTP? And if you run out of dummy files, then you just push a new client update?
Let me know if I need to clarify anything. Thanks!