Live2D/Euclid Software

Hello all,

Does this engine currently support Live2D/Euclid Software? If not, does it have a built-in Animator?

Defold supports Spine. DragonBones can export to Spine runtime. Defold team wrote their own Spine runtime extension.

Thanks for the reply!

sooooo, no Live2d in DEFOLD as for now, right?

Since this came up in another discussion I wonder what it would take to create a Defold extension? There’s Unity, Unreal and Cocos integrations on the official website, together with native and a few platforms. I assume there are other unofficial integrations? Has any of them been developed in collaboration with Live2d authors? Has any of them been fully or partially funded by Live2d?

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it`s in 90% of visual novels, so i think it`s better to look at renpy etc

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I found this extension for godot (https://github.com/MizunagiKB/gd_cubism). I don’t think it received any funding.

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It has a C++ SDK, it should be really straightforward to make a Native Extension for Defold out of it - if someone is making a Visual Novel and would like to use Defold + Live2D - DM me :wink:

Is the project still supported?

I’ve reached out to the Cubism people a week ago and they will not fund any work on a Defold integration, but it is possible for us to get a Publishing License Agreement to redistribute their libs as part of an extension. It will require quite a bit of work though so I wonder if this could perhaps be done in collaboration with someone from our community. We, the Defold Foundation, could support the work somehow, either by investing some of our time or possibly a small amount of money. The gains are still a bit uncertain to me. Would people switch to Defold if there was Live2D support?

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Hi,
If the software can export animations in SCML (although I believe it cannot, as I have never worked with this software), it is possible to use my SCMLParser extension to import and play those animations in Defold.

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For me i will stick with spine. The reason is: you only need to buy spine once. live2d on the other hand as i know is subscription based, which is kinda sucks.

I hope that we don’t support subscription based software, or we’ll just make another Adob*

But, that’s only my opinion

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For me, I will, because Live2D even though it needs a subscription, but the visual presentation was different to Spine2D. (The usage scenarios was different.)

The presentation is perfect for dialogue & RPGs.

tbh, I’m now working on it by using Cubism SDK for Native, actually it works pretty well with Defold.

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